Developing a game like Getica requires
a dedicated team of people working together to create a believable
and enjoyable world: designers, writers, artists, programmers, PR staff
etc. Making a game is a fun and rewarding activity, as it implies research,
imagination and creativity, but it is also means a lot of hard work and a
struggle against more "common" factors. We invest a lot of time, work and
passion in our projects, in order to deliver games that you will enjoy and
Digital Summoners is still a small team,
but almost all of our members have had previous work experience in the game production
industry. Over time, this section will introduce each of the team members
through a small inverview or article, describing his or her background and
the work he or she is doing on Getica.
Currently, there are no job openings at Digital Summoners. However, when we
decide to seek out new talents for our team, we will post on this page
job descriptions and details on how the canditates can reach us.
At some time in the future, this section might be updated with articles related
to the development process of Getica - development journals or "making of"
features. Check out this page from time to time if you are interested in
our ways of working.
The first team member profile will be posted as soon as time allows for it -
we are always on a tight schedule.