Question: What is Getica?
Answer: Getica is a project made of two 3D, third person, single player
RPGs. The two games are called
Cult of the Elders and
Roman Wars.
For a more in-depth description of why we split the project into two games, head
on to the
Description section of
our site.
Q: Where does the name "Getica" come from?
A: The
Getae (also known as the
Dacians) were the most important
of the
Thracian family of peoples. The Thracians were one of the oldest
European civilizations; at the peak of their power, they occupied over half the
Europe and some territories in the Middle East. The name "Getica" is meant to
represent "the saga of the Getae", just as the "Odyssey" means "the saga of
Odysseus".
Q: Where are you with the development of Getica?
A: The development for the first title in the Getica project has just begun.
At this time, we can't issue a firm date of release, but we're estimating that
this process will last for about one year from now, so you'll probably be able
to play Getica sometime during
Q1 2005.
Q: Who is developing Getica?
A: Getica is a project of
Digital Summoners, a romanian
games developer, currently situated in Bucharest.
Q: Is there a publisher for "Getica"?
A: No, we haven't yet begun negotiations with a company for distribution rights.
Q: Is Getica diffrent from other RPGs?
A: The atmosphere in
Cult of the Elders is very close to what you'd
expect from a classic fantasy RPG, in that the game's action is placed in an
ancient world, where magic is still a part of men's lives. On top of the basic
concepts of the RPG, Getica brings a special approach of the combat and magic
systems, as well as tight integration of the quests and player actions in the story
line. In the second part, the fantasy setting will be replaced by actual historical
facts, and you will be offered the role of a 1st century AD political and
military leader. An overview of the game's systems is given in the
Description section.
Q: Is Getica's action well defined in time?
A: The first game happens somewhere between 1000 and 500 BC. The second part
is placed in a short period of time between the end of the first and the beginning
of the second century AD.
Q: What mythical creatures will I encounter while playing Getica?
A: During the game, you will get in contact with the Getae, the Celts,
the Norse, the Greeks and the Romans. As a consequence, you will meet fantastic
creatures belonging to the mythologies of all these cultures, and you will discover
references to the gods that these ancient civilizations used to worship. Having been
borrowed from the norse and celtic mythologies, you will also get the chance of meeting
the usual inhabitants of the fantasy games - the elves, the dwarves, etc. - when
your character comes in contact with the cultures that these creatures come from.
Still, the main role will be played by the gods and creatures present in the
myths of the Getae. The
Peoples section of this site contains descriptions
of the creatures and myths that will be present in the game, organized by their
originating culture.
Q: Will there be dragons in Getica?
A: The dragon has a special place in the legends of the Getae, who
call him the
balaur, being closely related to the
myth of the Hultan. Since
you will experience the game as a Hultan, the dragons will play a special
role in Getica's story line; each dragon you will meet will be a key character,
with its own personality and dialogue.
Q: What are the available classes in Getica?
A: You will be able to choose between three classes: melee
fighter, archer or pure mage. This choice is only an addition to
your character's basic condition, which is that of a wizard. No matter which
class you play, you will still have to learn some spells and cast them from time to
time. The class only affects the way that you will be able to handle the conflict
situations, but this will be enough to yeld quite a different gaming experience
for each choice.
Q: Will there be support for multiplayer?
A: At this moment, we're investigating the option of adding a multiplayer
mode to the game. If we find a way to integrate the multiplayer support with the
rest of the game's systems, the final version will offer this mode of
playing too.
Q: What platforms will Getica run on?
A: Getica is being developed for the PC. We will release a Windows
98/2000/XP version, as well as a Linux/x86 one. It is very likely that we
will also offer Linux/amd64 binaries, if this platform matures enough
until Getica's release date.
Q: What APIs does Getica use?
A: For 3D graphics, Getica uses
OpenGL 1.4.
The 3D sound environment is created using
OpenAL,
and the sound files are encoded using
Ogg/Vorbis.
Besides these APIs, Getica also uses a series of open source libraries:
FreeType,
LibPNG,
LibJPEG and the
Lua scripting language.
Q: What kind of hardware do I need to play Getica?
A: It is quite early to state the minimum hardware requirements, but for the moment
we estimate that, in order to play at 1024x768 with medium detail, you will need at least
a GeForce4 graphics card, 128Mb video RAM, 256Mb system RAM and a Pentium4/2GHz or equivalent
processor. These hardware specs will be updated as the development of the game progresses.
Q: Will you offer the possibility of making Getica MODs?
A: If we decide to integrate multiplayer support, we will also release a toolset dedicated
to those who wish to develop a modification, plus the corresponding documentation. These tools
would allow MOD teams to change some aspects of the gameplay, to add new content and to
create original playing modes.
Q: Is all the information in the
Lore section genuine?
A: The
Lore section tries to present accurate information about the creatures, myths
and gods described there. While we haven't altered any of the known facts about them, we have added
some personal interpretations or even new things where the existing information was too vague.
This is especially true when it comes to the Dacian mythology, where little is known about some
aspects of the creatures or gods. For example, we won't change anything in the description of
the Norse gods, since that domain is well known and preserved, but we have invented the
magic items that
Paduroiul has and the marriage between
him and
Muma Padurii. This has been done in order to add depth to the
Getica world,
since reliable information is very scarce when it comes to the relations between the Dacian mystical
creatures, or even the entire Dacian cosmogony. The final goal
of these additions is to create gameplay and to serve the plot of the game. The
Lore
section is not a scientific presentation; nothing has been removed from what mythology and history
tell us about the worlds that we describe, but several things have been added -
Getica is a
game, not a documentary.
Q: Will Getica have a localized version in Romanian?
A: We cannot say for sure at the moment, but we intend on releasing a version with
Romanian voices and dialogues, if possible.
If this FAQ hasn't answered all your questions about Getica, feel free to contact us in one
of the ways described in the
Contact section of our site.